I often work behind the scenes, but for this piece I had the chance to work in front of the camera with Champs Sports for the launch of the Puma RS-0. I was tasked with re-imagining the shoe by flipping it into a video game. Cinema 4D, Substance Painter, and Unity were the tools I used to put everything together.

 
  
  
    
    
     
      
      
    
  
  
    
    
     
      
      
    
  
  
    
    
     
      
      
    
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
     
  
  
    
    
    